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“Keystone”
Justin Pappas Copyright 2007
- Genre: Action, adventure, fantasy / interactive fiction.
- Game Play: Sandbox. The player is free to explore the world at their leisure.
- Features: “Keystone” weaves a rich history and life like feel to its environment, the world of Cual, by incorporating “events” into its story telling system. These “Events” are important scripted moments that happen whether the player is present or not. They affect the people around them and further the story of the land’s history on a grand scale. These events offer a significant re-play value and truly breathe life into the world of Cual.
- Story: Recently become people’s ambassador for the grand royal army you’ve been assigned an investigation into two townships on a matter of a missing young women. Conspiracy is uncovered and our hero is transferred to the lowest level infantry far away from his home in the wilds of Cual as a device to silence his findings. He is sent to join a distant outpost, in place as a sort of hunting lodge for trackers and killers of Effelles. These Effelles, left over victims from a drastic and tragic end to an ancient war demand recognition from their queen and have been committing terrorist actions on the state until she gives it to them. According to the queen, Effells are no more than rabid dogs, better put down quick as not to spread their disease. The Effelles, burned to the point of monstrous deformity have a secret, and when our hero learns this secret, he is forced to question his alliances and bravely step into a vital role of Cual’s history. As our hero quests to make right out of the wrong he sees, he learns of Cual’s rich history, a legend of a god and his people but more so a legend of a god and his love, how that love was broken, and how the heart of a women scorned burned like a white hot brand of torture. Our hero becomes a part of this history as he finds himself between the lovers and leading a war to decide the fate of an entire land forsaken by its love sick creator.
- Setting: The world of Cual is a relatively new world. It is a world that no longer has time for myth and fails to learn the lessons of it’s past. Cual, once torn by war between two sides of an unsolvable argument suffered greatly when a great fire ended that war. The people of Cual, only now forgetting the fire are now plagued by isolated terrorist attacks carried out by those who were burnt by the fire, long ago exiled to a land that would never extinguish, forced to live in a burning wasteland. No one understands these attacks beyond the idea that the effells are evil and wish to mar beauty indelibly.
- Player's Role and Appearance: The game is played from the first person view. The player is the character, and never sees their own image.
- Goals, Tasks: The player’s initial goal is simply to survive, money is necessary in this world and in order to get it he must do his job. As the game progresses the player discovers new goals and objectives. In one section the player must find a key somewhere in the world, where he knows there are many fakes, the player must figure out which is not the fake, then find it. Overall the goal is to bring the fate of your choosing to Cual, be it re-birth or destruction.
- Style: Caul by my preference would be realistic, like “Elderscrolls: Oblivion” but if an interesting unique style could be used to depict Cual then I would be up for the proposal.
- Speed: The days and nights of the game world cycle by the hour, the day lasts an hour the night lasts an hour.
- Flow: once the game begins the timeline begins to flow and the events begin happening. Caul is a living and breathing world and the player is a part of it, so the forward flow is never broken.
- Networking: Thereis a co-op option available for on-line play.
- Interface: First person view. The player controls the view with the mouse, and actions with the keyboard. There is a small H.U.D. and an inventory window.
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